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ManasDey2004

5
Posts
A member registered Dec 18, 2023

Creator of

Recent community posts

Thankssssssssss

i used Time.unscaledDeltatime in FixedUpdate. Nothing should be depended on framerates but still......

I cant thank you enough bro, your early comment saved my ENTIRE game. This is my first gamejam and first webGL build also. I never it would run differently over web and we didnt have lot of time for testing. Thankfully the founder on discord let me fix it quickly. My game was doomed if you didnt comment for real.

All credits to my team, they REALLY made great assets and music.

Thanks for the kind words man, Im glad you liked it. There is still some on-going issue with speed and its running differently for everyone(probably due to hardware difference even tho all the movement in is FixedUpdate). Ill keep this mind and polish this as soon as the rating period ends.